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### ### Welcome to December 09, 2020 PostGIS Development PostGIS 3.1.0beta1 The PostGIS Team is pleased to release the first beta of the upcoming PostGIS 3.1.0 release. This version is exposes some of the new performance and feature enhancements in not yet relesed GEOS 3.9 as well as numerous speed enhancements not requiring newer GEOS. Requires GEOS 3.6+ and PostgreSQL 9.6+. To use MVT you will need protobuf-c 1.1. or higher. Best served with: PostgreSQL 13.1 , GEOS 3.7 or higher is recommended. pgRouting 3.1.1 Continue Reading by clicking title hyperlink .. by Paul Ramsey at December 09, 2020 12:00 AM December 08, 2020 CruncyData Waiting for PostGIS 3.1: GEOS 3.9 While we talk about " PostGIS " like it's one thing, it's actually the collection of a number of specialized geospatial libraries, along with a bunch of code of its own. by Paul Ramsey at December 08, 2020 05:34 PM December 05, 2020 Raúl Marín Rodríguez Waiting for Postgis 3.1: Output functions On the improvements to PostGIS output functions - To continue with the changes in PostGIS 3.1, in this post I’ll cover the performance improvements on many functions that output geometries either as binary or as text. I will talk about several changes which have in common that they kicked off by a single question: “Now what?” After the... December 05, 2020 11:00 PM November 30, 2020 CruncyData PostGIS Day 2020 Roundup This post is authored by Kat Batuigas Crunchy Data's second annual PostGIS Day took place a couple weeks ago on November 19th, and as a first-time attendee I was blown away by the knowledge-sharing and sense of community that I saw, even as I was tuning in remotely from my computer at home. This year's PostGIS Day was virtual, which allowed even more attendees from all over the world to participate. The talks had a live Q&A section and we set up a Discord server so attendees and speakers could all interact freely with each other. To relive the experience a little bit, I thought I'd put together highlights from the Q&A's and chat. Huge thanks to everyone that participated! And if you weren't able to make it this year, I hope these highlights encourage you to attend next year. by Crunchy Data at November 30, 2020 05:01 PM November 21, 2020 CruncyData Waiting for PostGIS 3.1: Grid Generators Summarizing data against a fixed grid is a common way of preparing data for analysis. Fixed grids have some advantages over natural and administrative boundaries: by Paul Ramsey at November 21, 2020 03:00 PM November 20, 2020 PostGIS Development PostGIS 3.0.3 The PostGIS Team is pleased to release PostGIS 3.0.3. Best served with PostgreSQL 13.1 , and GEOS 3.8.1 pgRouting 3.1.1 Continue Reading by clicking title hyperlink .. by Regina Obe at November 20, 2020 12:00 AM November 19, 2020 Paul Ramsey Waiting for Postgis 3.1: Vector tile improvements This is a guest post from Raúl Marín , a core PostGIS contributor and a former colleague of mine at Carto . Raúl is an amazing systems engineer and has been cruising through the PostGIS code base making things faster and more efficient. You can find the original of this post at his new personal tech blog . – Paul I’m not big on creating new things, I would rather work on improving something that’s already in use and has proven its usefulness. So whenever I’m thinking about what I should do next I tend to look for projects or features that are widely used, where the balance between development and runtime costs favors a more in depth approach. Upon reviewing the changes of the upcoming PostGIS 3.1 release, it shouldn’t come as a surprise then that most of my contributions are focused on performance. When in doubt, just make it faster. Since CARTO , the company that pays for my lunch, uses PostGIS’ Vector Tile functions as its backend for dynamic vector maps, any improvement there will have a clear impact on the platform. This is why since the appearance of the MVT functions in PostGIS 2.4 they’ve been enhanced in each major release, and 3.1 wasn’t going to be any different. In this occasion the main reason behind the changes wasn’t the usual me looking for trouble, but the other way around. As ST_AsMVT makes it really easy to extract information from the database and into the browser, a common pitfall is to use SELECT * to extract all available columns which might move a lot of data unnecessarily and generate extremely big tiles. The easy solution to this problem is to only select the properties needed for the visualization but it’s hard to apply it retroactively once the application is in production and already depending on the inefficient design. So there I was, looking into why the OOM killer was stopping databases, and discovering queries using a massive amount of resources to generate tiles 50-100 times bigger than they should (the recommendation is smaller than 500 KB). And in this case, the bad design of extracting all columns from the dataset was worsened by the fact that is was being applied to a large dataset; this triggered PostgreSQL parallelism requiring extra resources to generate chunks in parallel and later merge them together. In PostGIS 3.1 I introduced several changes to improve the performance of these 2 steps: the parallel processing and the merge of intermediate results. The changes Without getting into too much detail, the main benefit comes from changing the vector tile .proto such that a feature can only hold one value at a time. This is what the specification says, but not what the .proto enforces, therefore the internal library was allocating memory that it never used. There are other additional changes, such as improving how values are merged between parallel workers, so feel free to have a look at the final commit itself if you want more details. Performance comparison The best way to see the impact of these changes is through some examples. In both cases I am generating the same tile, in the same exact server and with the same dependencies; the only change was to replace the PostGIS library, which in 3.0 to 3.1 doesn’t require an upgrade. In the first example the tile contains all the columns of the 287k points in it. As I’ve mentioned before, it is discouraged to do this, but it is the simplest query to generate. And for the second example, I’m generating the same tile but now only including the minimal columns for the visualization: We can see, both in 3.0 and 3.1, that adding only the necessary properties makes things 10 times as fast as with the full data, and also that Postgis 3.1 is 30-40% faster in both situations . Memory usage Aside from speed, this change also greatly reduces the amount of memory used to generate a tile. To see it in action, we monitor the PostgreSQL process while it’s generating the tile with all the properties. In 3.0, we observe in the blue line that the memory usage increases with time until it reaches around 2.7 GB at the end of the transaction. We now monitor the same request on a server using Postgis 3.1. In this case the server uses around a third of the memory as in 3.0 (1GB vs 2.7GB) and, instead of having a linear increase, the memory is returned back to the system as soon as possible. To sum it all up: PostGIS 3.1 is faster and uses less memory when generating large vector tiles. November 19, 2020 08:00 PM PostGIS Development PostGIS 3.1.0alpha3 The PostGIS Team is pleased to release the third alpha of upcoming PostGIS 3.1.0 release. This version is exposes some of the new performance and feature enhancements in not yet relesed GEOS 3.9 as well as numerous speed enhancements not requiring newer GEOS. Requires GEOS 3.6+ and PostgreSQL 9.6+. To use MVT you will need protobuf-c 1.1. or higher. Best served with PostgreSQL 13.1 , GEOS 3.7 or higher is recommended. pgRouting 3.1.1 Continue Reading by clicking title hyperlink .. by Regina Obe at November 19, 2020 12:00 AM November 18, 2020 Raúl Marín Rodríguez Waiting for Postgis 3.1: Vector tile ...

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